Burn Forest Burn
Burn Forest Burn
Play a game that matters.

BURN FOREST BURN

An AR multiplayer game

Burn Forest Burn is an Augmented Reality game for two players. One player chops trees and builds houses, the other burns down trees and makes space for cows. Who is the first to eliminate all their trees? What consequences do your actions have on the environment? Watch how it works here!

Graphics & Interactions

The technology we use to create our graphics and interactions are Unity, Vuforia and Blender. Unity allows us to collaborate with GitHub.

Challenges & Obstacles

Choosing the right technology that suits our group best was a challenge. Dividing the work evenly to seven people was an obstacle we had to overcome.

Lessons learned

We have learned to combine all knowledge of the group to be able to work as efficient as possible. Learning from each other as well as gaining new knowledge.

Related Work

"Tangible Cubes Used as the User Interface in an Augmented Reality Game for Edutainment" by Carmen M. Juan et al. shows that AR works well to learn about important issues in a fun way.

Our goals

Our main goal was to create a fun and sarcastic game that makes you realise what consequences some of your actions can have on the environment. Our requirements were using AR, including a 3D printed model and a sprinkle of dark humor about sustainability. In this video you can see the process and outcome. View our gallery for more!

  View Our Gallery

THE TEAM

Hannah

Hannah Bayat

3D Modelling and Animation

Modelling and animating in-game objects and assets, integrating assets and animations.


hcbayat@kth.se

Sofia

Sofia Blomgren

Documentation

Gameboard design, documentation of creation process, initial tracking and interaction.


sofiablo@kth.se

Melanie

Melanie Bonnaudet

Web Design and 3D Modelling

Created this webpage and its written content, modelled and printed the 3D tree, programmed early tree interaction.


melbon@kth.se

Emil

Emil Erlandsson

3D Modelling and Developing

Modelling and animating in-game objects and assets, integrating assets.


emierl@kth.se

Max

Max Lindgren

Gameplay and Network programming

Programmed the general gameplay and made it work over network.


max3@kth.se

Axel

Axel Ekwall

Networking

Programmed‌ ‌networking‌ ‌communication‌ ‌between‌ ‌devices‌ ‌for‌ ‌multiplayer‌ ‌experience.‌


axelekw@kth.se

Alex

Alex Heikinaho

3D Modelling and Visual Effects

Modelling game in-game assets as well as shader effects.


alehei@kth.se

"Very pretty!"
- Open House Participant

"Haha you lost!"
- Open House Participant
"It was cool that it was synced to be able to play two!"
- Open House Participant
"Woooow there is cows!"
- Open House Participant

"It was pretty cool!"
- Open House Participant
"It was harder with the smaller trees!"
- Open House Participant
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